1. Switched off the gravity. My assumption was that is should be easier to navigate, as you don't have to constantly compensate for the gravitational pull. Well, it was easier to a degree, however because this allowed to reach higher speeds the final outcome was: more crashes.
2. Added more gore - this seems to be a move in the right direction!
I am also trying different thing with game play, but nothing seems to positively impact the user experience. Except one thing perhaps: after a particularly heavy collision impact, reducing the UFO's engine power for a short period of time seems to work quite well.
Still researching the ways of getting good quality graphics into the game. Hiring a pro seems to be the way to go. And since I am writing about researching... I need to f**k off and start writing a spec for my dissertation, which is due (the spec) in two weeks time.
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