Tuesday, August 3, 2010

Not particularly fruitful night

Not particularly fruitful night. I tried a few ideas (including some invisible, hidden places), but none seemed to fit into the initial idea, or even work in general :/  A few tweak here and there slightly improving the steering, but I feel like I am still missing the sweet spot of handling. Well this could be improved later on.

For now a few ideas I would like to try:
-          - One largish level with respawning creatures– survival / attrition mode. This could be done along the initially planned ‘career’ mode.
-          - Camera rapidly zooming in and shaking on stronger impact.
-          - Some comics style exclamations on stronger impact (“kaboom!!”, “bang!”?)

No comments:

Post a Comment