A lot actually. Good progress this time, the abduction ray is finally able to suck in some unfortunate beings, but it can also lift other light objects. Not sure if I'll ever use this feature though. This is still an early pre-production phase, so I am facing a lot of changes and improvements in game mechanics.
Also I started toying with the idea of creating XBox 360 version first. The sales of indy-games for this platform are said to be really bad, but in theory this could bolster my finances before the hefty investment needed for buying a Mac (the iTorque does not come for free as well).
I'm enjoying watching your progress. Keep it up!
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