The other night I watched couple of videos from B-class UFO movies from the '60s. One thing I noticed is that in all scenes flying saucers tends to wobble a bit (or a lot, sometimes you can even see attached strings). Since I like this 'effect', but don't want to make B-class game, I decided to add a 'wobble' effect for all collisions.
The easiest way to implement it in TorqueX would be by exploiting angular velocity, which is handled by the engine off-the-shelf, the trick was to make the wobbling disappear after a while. Let's call the trick AWS - anti-wobble system ;)
This this "AWS" in action with minimal damping 1/10th
[video #1]
Doesn't look too good. Let's try it with damping factor set to 5/10th
[video #2]
Looks much better. But how about strong damping, 9/10th?
[video #3]
1/10th is a 'no' for me, but 5/10th and 9/10th looks equally interesting. Can't decide.
BTW: 10 Best UFO Hoax Videos on YouTube (mashable.com)
Somewhere between seems like it would be just perfect. Maybe 7/10? 9/10 leveled out just a little too fast, and 5/10 seemed just a little too slow.
ReplyDeleteYeah, 7 is always a good number.
ReplyDeleteYour project is looking pretty sweet; I'll be keeping an eye on it. If you ever decide you would like a dedicated artist, send me an email - kris.keillor@gmail.com.