Tuesday, September 14, 2010

Some good news and some bad news and than again rather good news

Game is progressing well in terms of the artwork. Got some fantastic sketches from Ben from http://www.piketoon.com/ - won't show you everything, just have a taste of what's coming:


I do prefer to work with the right artwork rather than temporary graphics, because it allows an early polish-optimisation (if I can call it that way). Essentially having this simple sketch inspired me with some code changes that hopefully will improve the game-play and player's visual experience in general.

The bad news for me, for some XNA users and for all Torque X 2D (or whatever the current name is) is that Microsoft is pulling out a new version of XNA - 4.0 which is NOT backward compatible with the current 3.1. More importantly Torque X 2D (or whatever the current name is) won't be supporting XNA 4.0. What it means is that I (and a few other peeps) will be soon royally f..ked with out existing project.

Good news is that there is a community 'movement' which is focused on:
a) fixing stuff that isstill  f..cked up in the Torque X 3.5.1.
b) porting TorqueX to the XNA 4.0.

So essentially there is hope. Will report on that more soon (once I get some decent sleep.)

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