After some research I decided, my GUI will be done "the Microsoft way". Video may be a bit jittery, because my notebook was running in the "power saver" mode. but it clearly shows all moveable components. Things are getting to look nice-ish.
Sunday, March 27, 2011
Saturday, March 26, 2011
GUI - the fiddly bits
Meet the crew. Well, partially at least:
Wednesday, March 23, 2011
Just a small taste of things to come...
Not feeling very productive this evening. A slice of cheese cake, a quick online shootout in Shadowrun, but no super-human powers to do coding. A weekly eye-candy instead...
Monday, March 21, 2011
Torque is soooo dead...
Can't force myself to 'rewrite' the game AGAIN. Insted started working on a Windows Phone 7 version (well, that will be completely different game). One thing I realised is that for such a simple project, Torque (or any engine for that matter) was just slowing me down. Things that took me 3 days with torque (crashing editor, stuff not being saved, crashing engine) can be done with pure XNA within 3 hours!
That's how things look like in a Windows Phone 7 Emulator.
That's how things look like in a Windows Phone 7 Emulator.
Tuesday, March 1, 2011
It feels like starting from scrach again...
I downloaded the latest TorqueX 4.0 Community Enhanced Edition, which in theory should be compatible with that latest XNA 4.0 (have a look at the dedicated portal here: http://torquecev.com/), but I am looking into the code and wondering, where was I... 4 months is a long time.
I feel like I need to start with something simple. A new, better title perhaps? How about "UFO carnage"? OK, sounds good.
Next. Another simple thing before I embark into adapting my existing code into the 4.0 stuff... A shiny GUI perhaps.
Perhaps.
I feel like I need to start with something simple. A new, better title perhaps? How about "UFO carnage"? OK, sounds good.
Next. Another simple thing before I embark into adapting my existing code into the 4.0 stuff... A shiny GUI perhaps.
Perhaps.
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