Can't force myself to 'rewrite' the game AGAIN. Insted started working on a Windows Phone 7 version (well, that will be completely different game). One thing I realised is that for such a simple project, Torque (or any engine for that matter) was just slowing me down. Things that took me 3 days with torque (crashing editor, stuff not being saved, crashing engine) can be done with pure XNA within 3 hours!
That's how things look like in a Windows Phone 7 Emulator.

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