The TorqueX editor sucks for a couple of reasons. To name but a few:
- camera name is not serialized on level load - so you have to manually type it every time you load a level or editor decided to refresh it after significant changes in the source code of your game
- it looks like you can't mount object on other objects in the editor - but it works OK if called from your game's code.
- All scripts used by editor are pre-compiled, so you can't change / fix / path it :
- There is no source code for the editor - so you can't... see the previous point
From now on, the game 'sucks' as well. A C# version of sucking tractor beam has been officially implemented and it works well - this time with the full physics! (No video this time, as I decided to limit media posting to weekly 'eye-candy' posts, so the progress will be more noticeable)
And last point in the topic of sucking... Apparently all games written for Andorid will be in... Java. Does not sound like a solid platform for mobile game development!
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