Components.Add(
new Microsoft.Xna.Framework.GamerServices.GamerServicesComponent(this)
);
Obviously I plan to use this component, but perhaps slightly later, when the whole game is ready.
Tasks currently on my list:
- Add landing zones and enable setting landing sequence in case we get two or more landing zones on the level (e.g. Zone1, Zone2, Zone1 again)
- Add projectiles (Adding level called "volcanic dodge-ball" would be nice)
- Add destructible objects and characters (bloody splat I created initially is OK, but definitely not enough - SPLATALITY is a must)
- Add sound effects (this looks rather painfull at the momemnt, as TorqueX seems to have no support for sound and music)
- Add some GUI and level loading manager.
- Add some dedicated graphics - this may be the easiest part as Julian from something2play agreed to deliver some juicy artwork.
Once that's done, the game must be enhanced to pass peer-2-peer and Microsoft tests (including swapping controller during gameplay, removing memory cards during saving and so on).
It is still a long way to go.
Anyway. I managed to spend some time playing Indie games from XBox Games marketplace. Most of them lack proper polish - in terms of graphics as well as gameplay. As far as the latter is concerned I am not going to drop the ball - not gonna rush too fast!
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